6,454 to zero
GigaOM points to the work of Tateru Nino in compiling weekly visitors to Second Life locations.
"So how does anywhere from 6,454 to, well, zero, grab you?
That’s the spread of weekly visitors to real world corporate sites in Second Life, according to SL demographics expert Tateru Nino.The low end is littered with some of the world’s most prestigious corporations and brands. Despite entering Second Life to much mainstream media fanfare, companies like Sears, Sun Microsystems, Dell, Coca Cola, Reebok, Coldwell Banker, and Calvin Klein have so far failed to attract even 500 weekly visitors each (during Tateru’s headcount, at least)— some of them far less."
Just putting up a building with a brand logo is not enough to attract visitors. Given IBM's announcement last week of plans to staff a sales center, Steve Prentice of Gartner seems to have the right idea.
“[Y]ou’ve got to be able to go in there and interact [with people],” he said, “that’s the nature of 3D interactivity.” Though many companies will quit in frustration, Prentice believes they’ll learn from their early botched attempts— whether they want to or not. “Like the [early] Web,” he added, “most will be brought back to the table due to user pressure.”


















